Articolo
DOI |
10.7336/academicus.2017.16.06 |
URL |
https://academicus.edu.al/?subpage=volumes&nr=16 |
Per questo DOI è attiva la Multiple Resolution: |
MR URL |
https://academicus.edu.al |
MR URL |
https://academicus.edu.al/nr16/Academicus-MMXVII-16-088-104.html |
MR URL |
https://academicus.edu.al/nr16/Academicus-MMXVII-16-088-104.pdf |
MR URL |
mailto:info@academicus.edu.al |
MR URL |
https://academicus.edu.al/images/front_end/academicus.jpg |
MR URL |
https://creativecommons.org/licenses/by-nc-nd/4.0/ |
DATI DI ACCESSO: |
|
OA - Accesso aperto |
Licenza OA |
https://creativecommons.org/licenses/by-nc-nd/4.0/ |
Titolo completo Inglese
(eng)
|
Academicus International Scientific Journal |
Editore (01) |
Academicus International Scientific Journal |
Paese di pubblicazione |
Albania
(AL)
|
ISSN
|
20793715 |
Formato del prodotto |
Rivista Stampata
(JB)
|
ISSN
|
23091088 |
Formato del prodotto |
Rivista Online
(JD)
|
Numero del volume |
16 |
Data del fascicolo (YYYY/MM) |
2017 / 07 |
Titolo Inglese
(eng)
|
Gaming mirrors at play through ludic data-selves |
Numero di Pagine |
17 |
Prima Pagina |
88 |
Ultima Pagina |
104 |
Lingua del testo |
Inglese
(eng)
|
Data di publicazione (YYYY/MM) |
2017 / 07 |
Copyright |
2017, Academicus |
Abstract Descrizione principale
(01)
|
The focus of the article is on data-self technology in digital entertainment - virtual entities that replicate and/or are
influenced by players’ behaviors and actions, working as agential mirrors on the screen. Little efforts have been done in
investigating their potential in social research and educational technology; however, data-selves can serve as promising self-revealing
tools toward personal identities and narrations. In order to enlighten their effectiveness, a multidisciplinary framework
led by the core concepts of “narrative identity” and “discursive-practical consciousness” is advanced. The proposal has been
tested (pre-post interviews and play sessions) with an empirical exploration involving n:32 participants and the video games
Black and White 2 and Forza: Motorsprint 5, which include data-self features. Results show that this technology can make a
difference in engaging and stimulating subjects’ interest and feedback, but further researches are needed to deepen its scope
and range of application.
|
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