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Articolo

Dati del DOI
DOI 10.7336/academicus.2017.16.06
URL https://academicus.edu.al/?subpage=volumes&nr=16
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MR URL https://academicus.edu.al/nr16/Academicus-MMXVII-16-088-104.html
MR URL https://academicus.edu.al/nr16/Academicus-MMXVII-16-088-104.pdf
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MR URL https://creativecommons.org/licenses/by-nc-nd/4.0/
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Licenza OA https://creativecommons.org/licenses/by-nc-nd/4.0/

Dati della rivista

Titolo completo
Inglese (eng)
Academicus International Scientific Journal
Editore (01) Academicus International Scientific Journal
Paese di pubblicazione Albania (AL)
ISSN 20793715
Formato del prodotto Rivista Stampata (JB)
ISSN 23091088
Formato del prodotto Rivista Online (JD)

Dati del fascicolo
Numero del volume 16
Data del fascicolo (YYYY/MM) 2017 / 07
Dati dell'articolo
Titolo
Inglese (eng)
Gaming mirrors at play through ludic data-selves
Di (autore) (A01) Enrico Gandolfi
Affiliazione Kent University, Ohio, USA, Dr.
ORCID (21) https://orcid.org/0000-0002-8918-1033
Numero di Pagine 17
Prima Pagina 88
Ultima Pagina 104
Lingua del testo Inglese (eng)
Data di publicazione (YYYY/MM) 2017 / 07
Copyright 2017, Academicus
Abstract
Descrizione principale (01)
The focus of the article is on data-self technology in digital entertainment - virtual entities that replicate and/or are influenced by players’ behaviors and actions, working as agential mirrors on the screen. Little efforts have been done in investigating their potential in social research and educational technology; however, data-selves can serve as promising self-revealing tools toward personal identities and narrations. In order to enlighten their effectiveness, a multidisciplinary framework led by the core concepts of “narrative identity” and “discursive-practical consciousness” is advanced. The proposal has been tested (pre-post interviews and play sessions) with an empirical exploration involving n:32 participants and the video games Black and White 2 and Forza: Motorsprint 5, which include data-self features. Results show that this technology can make a difference in engaging and stimulating subjects’ interest and feedback, but further researches are needed to deepen its scope and range of application.

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