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10.3280/SC2022-063007

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Elenco citazioni del 10.3280/SC2022-063007

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Carradore R., Carrera L. (2019), Vivere e sopravvivere nella community videoludica di Twitch Italia, in «H-ermes. Journal of Communication», 15, pp. 109-140.


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Condis M. (2018), Gaming masculinity. Trolls, fake geeks, and the gendered battle for online culture, Iowa University Press, Iowa City.

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Cote A. (2017), “I can defend myself”: Women's strategies for coping with harassment while gaming online, in «Games and Culture», 12(2), pp. 136-155.

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Cross K. (2016), Press F to revolt. On the gamification of online activism, in Kafai Y.B., Richard G.T., Tynes B.M. (a cura di), Diversifying Barbie and Mortal Kombat. Intersectional perspectives and inclusive designs in gaming, Carnegie Mellon:ETC Press, Pittsburgh, pp. 23-35.


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DiSalvo B. (2016), Gaming masculinity. Constructing masculinity with video games, in Kafai Y.B., Richard G.T., Tynes B.M. (a cura di), Diversifying Barbie and Mortal Kombat. Intersectional perspectives and inclusive designs in gaming, Carnegie Mellon: ETC Press, Pittsburgh, pp. 105-117.


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Gray K.L. (2016), “They're just too urban”: Black gamers streaming on Twitch, in Daniels, J., Gregory, K. e McMillan Cottom, T. (a cura di), Digital Sociologies, Policy Press, Bristol, pp. 351-364.

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Ruvalcaba O., Shulze J., Kim A., Berzenski S.R., Otten M.P. (2018), Women’s Experiences in eSports: Gendered Differences in Peer and Spectator Feedback During Competitive Video Game Play, in «Journal of Sport and Social Issues», 4(42), pp. 295-311.

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Salter A., Blodgett B. (2017), Toxic Geek Masculinity in Media. Sexism, trolling and identity policing, Springer International Publishing, Cham.

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Schott G.R., Horrell K.R. (2000), Girl gamers and their relationship with the gaming culture, in «Convergence», 6(36), pp. 36-53. 00404.

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Shaw A. (2012), Do you identify as a gamer? Gender, race, sexuality, and gamer identity, in «New Media & Society», 1(14), pp. 28-44.

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Uszkoreit L. (2018), With great power comes great responsibility: video game live streaming and its potential risks and benefits for female gamers, in Gray K.L., Voorhees G., Vossen E. (a cura di), Feminism in Play. Palgrave Macmillan, London, pp. 163-181.

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Vossen E. (2018), The magic circle and consent in gaming practices, in Gray K.L., Voorhees G., Vossen E. (a cura di), Feminism in Play. Palgrave Macmillan, London, pp. 205-220.

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Citazione non strutturata

Zolides A. (2015), Lipstick bullets. Labour & gender in professional gamer self-branding, in «Persona Studies», 1(2), pp. 42-53.

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