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I METADATI DI QUESTO DOI SONO STATI AGGIORNATI IL: 2026-07-22 15:49

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10.3280/PDS2026-002008

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Elenco citazioni del 10.3280/PDS2026-002008

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Alzheimer’s Association (2022). Alzheimer’s disease facts and figures. Alzheimers Dement, 18(4): 700-789.

https://doi.org/10.1002/alz.12638


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Baltes, P. B., Baltes, M. M., Freund, A. M. and Lang, F. R. (1999). The measurement of selection, optimization, and compensation (SOC) by self report: Technical report 1999. Max-Planck-Institut für Bildungsforschung.

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Caltagirone, C., Gainotti, G., Masullo, C. and Miceli, G. (1979). Validity of some neuropsychological tests in the assessment of mental deterioration. Acta psychiatrica Scandinavica, 60(1): 50–56.

https://doi.org/10.1111/j.1600-0447.1979.tb00264.x


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Chen, P. J., Hsu, H. F., Chen, K. M. and Belcastro, F. (2022). Effects of tabletop games on cognition in older adults: A systematic review and meta-analysis. Games for Health Journal, 11(4): 225-235.

https://doi.org/10.1089/g4h.2021.0132


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Cheng, S. T., Chow, P. K., Song, Y. Q., Edwin, C. S., Chan, A. C., Lee, T. M. and Lam, J. H. (2014). Mental and physical activities delay cognitive decline in older persons with dementia. The American Journal of Geriatric Psychiatry, 22(1): 63-74.

https://doi.org/10.1016/j.jagp.2013.01.060


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Enache, D., Winblad, B. and Aarsland, D. (2011). Depression in dementia: epidemiology, mechanisms, and treatment. Current opinion in psychiatry, 24(6): 461-472.

https://doi.org/10.1097/YCO.0b013e32834bb9d4


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Ferrari, A., Gollini, D. and Peruzzi, A. (2011). Una palestra per la mente - Volume 2. Nuovi esercizi di stimolazione cognitiva per l’invecchiamento cerebrale e le demenze. Trento: Erickson.


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Godfrey, J. R. (2004). Toward optimal health: the experts discuss memory loss in aging women. Journal of Women’s Health, 13(8): 856-862.

https://doi.org/10.1089/jwh.2004.13.856


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Gollin, D., Ferrari, A. and Peruzzi, A. (2011). Una palestra per la mente. Trento: Erickson.


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Guardabassi, V., Maranesi, A., Di Massimo, M., Manoni, E., Cirilli, E. and Nicolini, P. (2025). Are board games useful for people with dementia? A preliminary study for a non-pharmacological intervention. Frontiers in Psychology, 16: 1569406.

https://doi.org/10.3389/fpsyg.2025.1569406


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Iizuka, A., Suzuki, H., Ogawa, S., Kobayashi-Cuya, K. E., Kobayashi, M., Inagaki, H., Sugiyama, M., Awata, S., Takebayashi, T. and Fujiwara, Y. (2019). Does social interaction influence the effect of cognitive intervention program? A randomized controlled trial using Go game. International journal of geriatric psychiatry, 34(2): 324-332.

https://doi.org/10.1002/gps.5024


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LeDoux J. (2003). Synaptic self: How our brains become who we are. London: Penguin.


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Li, J., Guo, Y., Yang, K., Zhang, G., Huang, K., Zhou, J., Sun, Y. and Wang, Z. (2023). Rehabilitation effects of game therapy in people living with dementia: A systematic review and meta-analysis: Three formats of game therapy for Alzheimer’s patients. Worldviews on Evidence-Based Nursing, 20(4): 361-376.

https://doi.org/10.1111/wvn.12648


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Lowrani, M., Indarwati, R. and Lestari, P. (2020). Non-pharmacological therapy for the elderly to prevent dementia through cognitive stimulation therapy: A systematic review. Jurnal Ners, 15(2): s221-s229.

https://doi.org/10.20473/jn.v15i1Sp.19018


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Navarro-Martos R. and Nieto-Escamez, F. (2022). A Proposal of Cognitive Intervention in Patients with Alzheimer’s Disease through an Assembling Game: A Pilot Study. Journal of Clinical Medicine, 11(13): 3907.

https://doi.org/10.3390/jcm11133907


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Noda, S., Shirotsuki, K. and Nakao, M. (2019). The effectiveness of intervention with board games: a systematic review. BioPsychoSocial medicine, 13(1): 1-21.

https://doi.org/10.1186/s13030-019-0164-1


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Osservatorio Demenze (n.d.). Definizione di Demenza e Disturbo Neurocognitivo. https:// www.demenze.it/it-schede-34-demenza_definizione


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Quaia, L. (2019). Alzheimer e riabilitazione cognitiva. Esercizi, attività e progetti per stimolare la memoria. Roma: Carocci.


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Reuter-Lorenz, P. A. and Park, D. C. (2014). How does it STAC up? Revisiting the scaffolding theory of aging and cognition. Neuropsychology review, 24(3), 355-370.

https://doi.org/10.1007/s11065-014-9270-9


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Ryff, C. D. (1989). Happiness is everything, or is it? Explorations on the meaning of psychological well-being. Journal of personality and social psychology, 57(6), 1069.

https://doi.org/10.1037/0022-3514.57.6.1069


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Rogerson, M. J., Gibbs, M. and Smith, W. (2016). “I Love All the Bits” The Materiality of Boardgames. In Proceedings of the 2016 CHI conference on human factors in computing systems (pp. 3956-3969). New York: Association for Computing Machinery.

https://doi.org/10.1145/2858036.2858433


Citazione non strutturata

Saragih, I. D., Tonapa, S. I., Saragih, I. S. and Lee, B. O. (2022). Effects of cognitive stimulation therapy for people with dementia: A systematic review and meta-analysis of randomized controlled studies. International Journal of Nursing Studies, 128, 104181.

https://doi.org/10.1016/j.ijnurstu.2022.104181


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Vygotskij, L. V. (1934). Pensiero e linguaggio [Thought and language]. Roma: Laterza.


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OMS (2023). Dementia. Testo disponibile al sito: https://www.who.int/health-topics/dementia#tab=tab_2 (01/09/2023)


Citazione non strutturata

Zhang, H., Peng, Y., Li, C., Lan, H., Xing, G., Chen, Z. and Zhang, B. (2020). Playing mahjong for 12 weeks improved executive function in elderly people with mild cognitive impairment: A study of implications for TBI-induced cognitive deficits. Frontiers in Neurology, 11: 178.

https://doi.org/10.3389/fneur.2020.00178