DIESE DOI-METADATEN WURDEN ZULETZT AKTUALISIERT AM: 2026-07-22 15:49
Vollständiger Titel
PSICOLOGIA DELLA SALUTE
Verlag
FrancoAngeli
ISSN
1721-0321 (Gedruckte Zeitschrift)
1972-5167 (Online-Zeitschrift)
Nummer der Ausgabe
2
Andere Beschreibung der Ausgabe
2
Erscheinungsdatum der Ausgabe
2026
Vollständiger Titel
Il benessere delle persone con diagnosi di demenza: esplorando il ruolo dei giochi da tavolo
Von (Autor)
Erste Seite
131
Letzte Seite
142
Sprache des Textes
Italienisch
Erscheinungsdatum
2026/06
Copyright
2026 FrancoAngeli srl
Abstract/Hauptbeschreibung
L'aumento dell'et� media della popolazione ha reso necessaria l'attenzione alla salute e alle problematiche sociali della terza e quarta et�, in particolare alle diagnosi di demenza. Non essendo al momento possibile guarire dalla malattia, sono presenti numerose ricerche volte a individuare interventi non-farmacologici per un miglioramento della qualit� di vita. Alcuni studi, sebbene poco numerosi, hanno individuato i giochi da tavolo come strumenti di stimolazione cognitiva e promozione del benessere per le persone con diagnosi di demenza. La raccolta di dati che viene qui presentata, ancora nella forma di studio-pilota, suggerisce di approfondire lo studio sul ruolo dei giochi da tavolo per la promozione del benessere della persona con diagnosi di demenza, tenendo particolarmente in considerazione il ruolo dei moderni giochi da tavolo e il coinvolgimento del personale del settore socio-educativo per la conduzione dell'attivit�. Implicazioni per la ricerca e la pratica assistenziale saranno discusse.
Unstructured Zitierung
Alzheimer’s Association (2022). Alzheimer’s disease facts and figures. Alzheimers Dement, 18(4): 700-789.
https://doi.org/10.1002/alz.12638
Unstructured Zitierung
Baltes, P. B., Baltes, M. M., Freund, A. M. and Lang, F. R. (1999). The measurement of selection, optimization, and compensation
(SOC) by self report: Technical report 1999. Max-Planck-Institut für Bildungsforschung.
https://doi.org/10.1037/t04704-000
Unstructured Zitierung
Caltagirone, C., Gainotti, G., Masullo, C. and Miceli, G. (1979). Validity of some neuropsychological tests in the assessment
of mental deterioration. Acta psychiatrica Scandinavica, 60(1): 50–56.
https://doi.org/10.1111/j.1600-0447.1979.tb00264.x
Unstructured Zitierung
Chen, P. J., Hsu, H. F., Chen, K. M. and Belcastro, F. (2022). Effects of tabletop games on cognition in older adults: A systematic
review and meta-analysis. Games for Health Journal, 11(4): 225-235.
https://doi.org/10.1089/g4h.2021.0132
Unstructured Zitierung
Cheng, S. T., Chow, P. K., Song, Y. Q., Edwin, C. S., Chan, A. C., Lee, T. M. and Lam, J. H. (2014). Mental and physical activities
delay cognitive decline in older persons with dementia. The American Journal of Geriatric Psychiatry, 22(1): 63-74.
https://doi.org/10.1016/j.jagp.2013.01.060
Unstructured Zitierung
Enache, D., Winblad, B. and Aarsland, D. (2011). Depression in dementia: epidemiology, mechanisms, and treatment. Current
opinion in psychiatry, 24(6): 461-472.
https://doi.org/10.1097/YCO.0b013e32834bb9d4
Unstructured Zitierung
Ferrari, A., Gollini, D. and Peruzzi, A. (2011). Una palestra per la mente - Volume 2. Nuovi esercizi di stimolazione cognitiva per l’invecchiamento cerebrale e le demenze. Trento: Erickson.
Unstructured Zitierung
Godfrey, J. R. (2004). Toward optimal health: the experts discuss memory loss in aging women. Journal of Women’s Health, 13(8):
856-862.
https://doi.org/10.1089/jwh.2004.13.856
Unstructured Zitierung
Gollin, D., Ferrari, A. and Peruzzi, A. (2011). Una palestra per la mente. Trento: Erickson.
Unstructured Zitierung
Guardabassi, V., Maranesi, A., Di Massimo, M., Manoni, E., Cirilli, E. and Nicolini, P. (2025). Are board games useful for
people with dementia? A preliminary study for a non-pharmacological intervention. Frontiers in Psychology, 16: 1569406.
https://doi.org/10.3389/fpsyg.2025.1569406
Unstructured Zitierung
Iizuka, A., Suzuki, H., Ogawa, S., Kobayashi-Cuya, K. E., Kobayashi, M., Inagaki, H., Sugiyama, M., Awata, S., Takebayashi,
T. and Fujiwara, Y. (2019). Does social interaction influence the effect of cognitive intervention program? A randomized controlled
trial using Go game. International journal of geriatric psychiatry, 34(2): 324-332.
https://doi.org/10.1002/gps.5024
Unstructured Zitierung
LeDoux J. (2003). Synaptic self: How our brains become who we are. London: Penguin.
Unstructured Zitierung
Li, J., Guo, Y., Yang, K., Zhang, G., Huang, K., Zhou, J., Sun, Y. and Wang, Z. (2023). Rehabilitation effects of game therapy
in people living with dementia: A systematic review and meta-analysis: Three formats of game therapy for Alzheimer’s patients.
Worldviews on Evidence-Based Nursing, 20(4): 361-376.
https://doi.org/10.1111/wvn.12648
Unstructured Zitierung
Lowrani, M., Indarwati, R. and Lestari, P. (2020). Non-pharmacological therapy for the elderly to prevent dementia through
cognitive stimulation therapy: A systematic review. Jurnal Ners, 15(2): s221-s229.
https://doi.org/10.20473/jn.v15i1Sp.19018
Unstructured Zitierung
Navarro-Martos R. and Nieto-Escamez, F. (2022). A Proposal of Cognitive Intervention in Patients with Alzheimer’s Disease
through an Assembling Game: A Pilot Study. Journal of Clinical Medicine, 11(13): 3907.
https://doi.org/10.3390/jcm11133907
Unstructured Zitierung
Noda, S., Shirotsuki, K. and Nakao, M. (2019). The effectiveness of intervention with board games: a systematic review. BioPsychoSocial
medicine, 13(1): 1-21.
https://doi.org/10.1186/s13030-019-0164-1
Unstructured Zitierung
Osservatorio Demenze (n.d.). Definizione di Demenza e Disturbo Neurocognitivo. https:// www.demenze.it/it-schede-34-demenza_definizione
Unstructured Zitierung
Quaia, L. (2019). Alzheimer e riabilitazione cognitiva. Esercizi, attività e progetti per stimolare la memoria. Roma: Carocci.
Unstructured Zitierung
Reuter-Lorenz, P. A. and Park, D. C. (2014). How does it STAC up? Revisiting the scaffolding theory of aging and cognition.
Neuropsychology review, 24(3), 355-370.
https://doi.org/10.1007/s11065-014-9270-9
Unstructured Zitierung
Ryff, C. D. (1989). Happiness is everything, or is it? Explorations on the meaning of psychological well-being. Journal of
personality and social psychology, 57(6), 1069.
https://doi.org/10.1037/0022-3514.57.6.1069
Unstructured Zitierung
Rogerson, M. J., Gibbs, M. and Smith, W. (2016). “I Love All the Bits” The Materiality of Boardgames. In Proceedings of the
2016 CHI conference on human factors in computing systems (pp. 3956-3969). New York: Association for Computing Machinery.
https://doi.org/10.1145/2858036.2858433
Unstructured Zitierung
Saragih, I. D., Tonapa, S. I., Saragih, I. S. and Lee, B. O. (2022). Effects of cognitive stimulation therapy for people with
dementia: A systematic review and meta-analysis of randomized controlled studies. International Journal of Nursing Studies,
128, 104181.
https://doi.org/10.1016/j.ijnurstu.2022.104181
Unstructured Zitierung
Vygotskij, L. V. (1934). Pensiero e linguaggio [Thought and language]. Roma: Laterza.
Unstructured Zitierung
OMS (2023). Dementia. Testo disponibile al sito: https://www.who.int/health-topics/dementia#tab=tab_2 (01/09/2023)
Unstructured Zitierung
Zhang, H., Peng, Y., Li, C., Lan, H., Xing, G., Chen, Z. and Zhang, B. (2020). Playing mahjong for 12 weeks improved executive
function in elderly people with mild cognitive impairment: A study of implications for TBI-induced cognitive deficits. Frontiers
in Neurology, 11: 178.
https://doi.org/10.3389/fneur.2020.00178