Serial Article
DOI |
10.7336/academicus.2017.16.08 |
URL |
https://academicus.edu.al/?subpage=volumes&nr=16 |
Multiple Resolution: |
MR URL |
https://academicus.edu.al |
MR URL |
https://academicus.edu.al/nr16/Academicus-MMXVII-16-113-121.html |
MR URL |
https://academicus.edu.al/nr16/Academicus-MMXVII-16-113-121.pdf |
MR URL |
mailto:info@academicus.edu.al |
MR URL |
https://academicus.edu.al/images/front_end/academicus.jpg |
MR URL |
https://creativecommons.org/licenses/by-nc-nd/4.0/ |
Acess Indicators: |
|
OA – Open Access |
OA License |
https://creativecommons.org/licenses/by-nc-nd/4.0/ |
Full Title English
(eng)
|
Academicus International Scientific Journal |
Publisher (01) |
Academicus International Scientific Journal |
Country of publication |
Albania
(AL)
|
ISSN
|
20793715 |
Product Form |
Printed Journal
(JB)
|
ISSN
|
23091088 |
Product Form |
Online Journal
(JD)
|
Journal Volume Number |
16 |
Journal Issue Date (YYYY/MM) |
2017 / 07 |
Title English
(eng)
|
The manifestation of disturbing behavior on adolescents as a result of using violent video-games |
By (author)
(A01)
|
Leticja Papa Gusho |
Affiliation |
Faculty of Social Science, University of Tirana, Albania, Dr. |
ORCID
(21)
|
https://orcid.org/0000-0002-1517-173X |
By (author)
(A01)
|
Marsela Mitrushi |
Affiliation |
Bunker Hill Community College, Boston, Massachusetts, USA, Dr. |
Number of Pages |
9 |
First Page |
113 |
Last Page |
121 |
Language of text |
English
(eng)
|
Publication Date (YYYY/MM) |
2017 / 07 |
Copyright |
2017, Academicus |
Abstract Main description
(01)
|
The use of violent video-games among teenagers is becoming undisputed. The goal of this study is identifying the video-game typology
played by teenagers in two most important High Schools in the two most important cities of Albania and present the effect
of this video-games. There were twenty-six participants in this study, all students in the tenth grade. Of these selected
students, sixteen were boys and ten were girls. For selecting the participants in the study, it was used the accidental sampling
method and for the data collection it was used the semi-structured interviews. Thematic analysis is used to analyze the data
collected. One of the most interesting findings of this study is that the use of violent video-games can cause a remodeling
in teenager’s behavior, accompanied by a psychological vitality, which in many cases could be negative, especially when this
experience is direct. The study doesn’t have a generalizing character.
|
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