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Serial Article

DOI data
DOI 10.7336/academicus.2017.16.08
URL https://academicus.edu.al/?subpage=volumes&nr=16
Multiple Resolution:
MR URL https://academicus.edu.al
MR URL https://academicus.edu.al/nr16/Academicus-MMXVII-16-113-121.html
MR URL https://academicus.edu.al/nr16/Academicus-MMXVII-16-113-121.pdf
MR URL mailto:info@academicus.edu.al
MR URL https://academicus.edu.al/images/front_end/academicus.jpg
MR URL https://creativecommons.org/licenses/by-nc-nd/4.0/
Acess Indicators:
OA – Open Access
OA License https://creativecommons.org/licenses/by-nc-nd/4.0/

Journal Data

Full Title
English (eng)
Academicus International Scientific Journal
Publisher (01) Academicus International Scientific Journal
Country of publication Albania (AL)
ISSN 20793715
Product Form Printed Journal (JB)
ISSN 23091088
Product Form Online Journal (JD)

Journal Issue Data
Journal Volume Number 16
Journal Issue Date (YYYY/MM) 2017 / 07
Serial Article Data
Title
English (eng)
The manifestation of disturbing behavior on adolescents as a result of using violent video-games
By (author) (A01) Leticja Papa Gusho
Affiliation Faculty of Social Science, University of Tirana, Albania, Dr.
ORCID (21) https://orcid.org/0000-0002-1517-173X
By (author) (A01) Marsela Mitrushi
Affiliation Bunker Hill Community College, Boston, Massachusetts, USA, Dr.
Number of Pages 9
First Page 113
Last Page 121
Language of text English (eng)
Publication Date (YYYY/MM) 2017 / 07
Copyright 2017, Academicus
Abstract
Main description (01)
The use of violent video-games among teenagers is becoming undisputed. The goal of this study is identifying the video-game typology played by teenagers in two most important High Schools in the two most important cities of Albania and present the effect of this video-games. There were twenty-six participants in this study, all students in the tenth grade.  Of these selected students, sixteen were boys and ten were girls. For selecting the participants in the study, it was used the accidental sampling method and for the data collection it was used the semi-structured interviews. Thematic analysis is used to analyze the data collected.  One of the most interesting findings of this study is that the use of violent video-games can cause a remodeling in teenager’s behavior, accompanied by a psychological vitality, which in many cases could be negative, especially when this experience is direct. The study doesn’t have a generalizing character.

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