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Serial Article

DOI data
DOI 10.7336/academicus.2013.07.05
URL https://academicus.edu.al/?subpage=volumes&nr=7
Multiple Resolution:
MR URL https://academicus.edu.al
MR URL https://academicus.edu.al/nr7/Academicus-MMXIII-7-044-053.html
MR URL https://academicus.edu.al/nr7/Academicus-MMXIII-7-044-053.pdf
MR URL mailto:info@academicus.edu.al
MR URL https://academicus.edu.al/images/front_end/academicus.jpg
MR URL https://creativecommons.org/licenses/by-nc-nd/4.0/
Acess Indicators:
OA – Open Access
OA License https://creativecommons.org/licenses/by-nc-nd/4.0/

Journal Data

Full Title
English (eng)
Academicus International Scientific Journal
Publisher (01) Academicus International Scientific Journal
Country of publication Albania (AL)
ISSN 20793715
Product Form Printed Journal (JB)
ISSN 23091088
Product Form Online Journal (JD)

Journal Issue Data
Journal Volume Number 7
Journal Issue Date (YYYY/MM) 2013 / 01
Serial Article Data
Title
English (eng)
For a metaphorical tool to evoke identity: the tomen
By (author) (A01) Enrico Gandolfi
Affiliation Kent University, Ohio, USA, Dr.
ORCID (21) https://orcid.org/0000-0002-8918-1033
Number of Pages 10
First Page 44
Last Page 53
Language of text English (eng)
Publication Date (YYYY/MM) 2013 / 01
Copyright 2013, Academicus
Abstract
Main description (01)
In my contribution I want to investigate, from a theoretical point of view but also with methodological and practical consequences, the qualitative role of metaphor in social research. As tool able to improve and facilitate the visualization of complex ideas and states of mind, this rhetorical figure permits to obtain more information from interviewed people about topics hard to access in common interviews. This goal can be achieved by the build of the so called “tomen”, an artifact/experience design created by the subject(s) interviewed which represents a gate point from which explore hidden dimensions, individual as diffused. Furthermore, the metaphor offers a strong link to another concept that now in sociology needs an operative dimension, the game: a buzz word that I intend as social frame of experience positioned in an artificial setting, a “magic circle”, able to represent in its operations a collective metaphor which gives us enormous possibilities to configure and set the ground of analysis.

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